| 1. | An angle of 0?means the face normal vectors are tiling ).
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| 2. | A normal vector is a vector which is parallel to the normal.
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| 3. | Where " N " is the inward normal vector field.
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| 4. | At a non-singular point, it is a nonzero normal vector.
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| 5. | Phong shading assumes a smoothly varying surface normal vector.
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| 6. | These solutions represent planar waves traveling in the direction of the normal vector.
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| 7. | The mean curvature is parallel to the normal vector.
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| 8. | This is the affine normal vector field, or the Blaschke normal field.
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| 9. | Once you make a choice of sign you get a unit normal vector.
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| 10. | A normal vector to this surface is given by
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